This was my fourth and (probably) final attempt at replicating retro artist James White's technique. It's been a great learning experience trying to figure out how he gets very basic shapes to interact in such an incredible way.
This is another attempt at replicating retro artist James White's "Cosmic" technique. Since my earlier attempts, I learned how to quickly create and position the shapes using illustrator. Then how to bring those shapes into Photoshop to add layer and blending effects to simulate lighting.
This was my second attempt at creating a realistic scene in space. This time I chose to use Earth as the setting. I found this piece to be especially challenging because every one knows what Earth looks like, it's not mysterious and unknown planet in the depths of space.
This cosmic design was based loosely on a piece by artist James White called "Protostar Cosmique." I was fascinated how he combined some really nice elements to create a protostar nebula in space. I've attempted nebulas in the past with relative success but I've always felt that the stardust never gave me the look I wanted. In this piece I used a different technique and the look I got was much closer to what I wanted. White's original piece reminded me a lot of Battlestar Galactica which is a favorite show of mine. The flares looked like ships that were jumping away. Because of that, I decided to add a Viper and name this piece "First Exodus" which might mean something to other fans of the show.







